Google isn’t the first company to try this, but finding a middle ground between the toy-like nature of phone-based headsets like the Samsung Gear VR and expensive PC rigs like the Oculus Rift seems like a positive development for VR as a whole.
But when Google’s new headsets hit the market, they’re likely to face at least initial skepticism from potential buyers. According to a recent Nielsen study, very few US consumers say they’re likely to buy one of the big VR headsets on the market today. The Gear VR and Sony’s PlayStation VR lead the way, but with only 7% of respondents saying they’re interested. Google’s existing Daydream headsets are at 4%. Meanwhile, according to a recent Thrive Analytics study, the main reason people say they don’t own a VR headset is simply because they’re not interested.
Nobody disputes that it’s early days for VR, but the way the market has splintered — expensive, complicated headsets on one side; technically compromised mobile headsets on the other — has helped sputter its launch. The numbers are improving, but Google will have plenty of work to do to drum up interest beyond niche users and enthusiasts.